Phaser 3: ES6 Webpack Project Template

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So I’ve been playing around with Phaser 3 a lot lately and one of the biggest issues for me was getting it up and running with Babel and Webpack along with writing unit tests and jsdoc and all that fun stuff. Hence why I decided to make this nice little project template repo that you can use to start development on your own Phaser 3 game.

Grab the code here:

Phaser 3 Webpack ES6 Project Template

A Phaser 3 project template using webpack, SASS, Babel ES6, and eslint set to use the airbnb preset. It also includes a folder of example scripts to help start your development.


We need Node.js to install and run scripts.

Setup & Development Commands

Run the appropriate command in your terminal:

Command Description
npm install Install dependencies and launch browser with examples.
yarn start Launch browser to show the examples.
Press Ctrl + c to kill http-server process.
yarn deploy Create a distributed version of the build that’s minified and uglified.
yarn lint Run the linter, defaults to using airbnb style guide (
yarn lint:fix-dry-run Run the linter and automatically fix without saving changes.
yarn lint:fix Run the linter and automatically fix problems and save changes.
yarn test Run the unit tests. Looks for files matching the pattern *.test.js.
yarn test:watch Run the unit tests but keep watch for changes.
Press Ctrl + c to kill the watch process.

Grab the Code

Share the Love! Free Programming eBooks

Leave a comment Standard is giving away these free programming books and I thought I would share the love for anyone who hasn’t seen them yet. There are more available from their website but these are the ones I was most interested in. Enjoy!

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HTML5 Tutorial: Simple Music Player

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So this is a pretty simple example but I was playing around with flash for my chat room and this was byproduct of that experimentation. It’s funny how even when I’m trying to learn something new I do my best to make it useful for other situations which is a good habit to get into if you’re not doing it already.

Try out the working demo or download the code


This will only work on a browser that is HTML5 compliant and has support for audio. That means older browsers and most versions of Internet Explorer are not supported. Firefox, Chrome and Opera work as well as the newest versions of Internet Explorer.

The Audio Tag

If you’re familiar with HTML then most of the index file below will look pretty familiar. The thing you really have to pay attention to is the new <audio> tag. It looks like this:

<audio id="rock" src="" preload="auto"></audio>

You may notice that it looks a whole lot like a hyperlink with the src that defines the location of the file. Preload is an optional attribute, it tells your browser to start downloading the file as soon as the DOM, or page elements, have finished loading. In addition to setting preload to true I’ve added an ID attribute so I can reference this particular song in my music player.

The Index File

<!DOCTYPE html>
 <script data-require="jquery@*" data-semver="2.1.3" src=""></script>
 <link data-require="bootstrap-glyphicons@*" data-semver="3.2.1" rel="stylesheet" href="" />
 <link data-require="bootstrap@*" data-semver="3.3.1" rel="stylesheet" href="//" />
 <script data-require="bootstrap@*" data-semver="3.3.1" src="//"></script>
 <link rel="stylesheet" href="style.css" />
 <script src="script.js"></script>
 <h1 class="text-center">Bootstrap HTML5 Music Player</h1>
 <audio id="rock" src="" preload="auto"></audio>
 <audio id="blues" src="" preload="auto"></audio>
 <audio id="electronica" src="" preload="auto"></audio>
 <audio id="classical" src="" preload="auto"></audio>
 <audio id="latin" src="" preload="auto"></audio>
 <audio id="indie" src="" preload="auto"></audio>
 <div class="audiocontroller">
 <i class="audio-logo glyphicon glyphicon-headphones"></i>
 <i class="dynamiclink glyphicon glyphicon-play" id="play"></i></a>
 <i class="dynamiclink glyphicon glyphicon-pause" id="pause"></i>
 <select id="currentTrack">
 <option value="rock">Rock</option>
 <option value="blues">Blues</option>
 <option value="electronica">Electronica</option>
 <option value="classical">Classical</option>
 <option value="latin">Latin</option>
 <option value="indie">Indie</option>
 <i class="dynamiclink glyphicon glyphicon-stop" id="stop"></i>
 <p class="text-center">
 <a id="author" href="" target="_blank">by, LLC</a>

The Javascript File

//Simple HTML5 Music Player by, LLC

var currentTrack = null;
var paused = false;

$(document).ready(function() {
 currentTrack = $('#currentTrack').val();
 $("#play").click(function() { play(); });
 $("#stop").click(function() { stop(); });
 $("#pause").click(function() { pause(); });

function play() {

 //set the track back to the beginning
 if (!paused) {
 currentTrack = $('#currentTrack').val();
 //make sure track starts from the begining each time

 //play the track
//stop playing the current track
function stop() {
 if (currentTrack) {
 paused = false;

//stop the track but don't go back to the beginning
function pause() {
 paused = true;

How It All Works

So now let’s talk about the javascript file. At first glance it looks relatively simple because it is! When you want to select a track you simply ask for it using getElementById and then you tell it to play or to pause. One thing that is sadly lacking is a stop() functionality. With html5 you can only pause an audio file — which does stop the playback but it also keeps the audio file at the same position as when you called pause on it. This means that if you wanted to play the audio file from the beginning again and you just called play() it would continue playing from where it left off. That’s where the load() function comes into play — this will tell the audio track to start loading if it wasn’t set to preload and it will reset the track back to the beginning.

The only other thing to mention is the currentTrack variable. I use this to keep track of which of the songs is currently selected and the user wasn’t to listen to.

Best Tools To Test Your Website’s Responsiveness

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Since converting my game websites to be fully responsive and use HTML5 I’ve gone through a lot of different responsiveness testing tools. So far these are my favorites:

  1. Web Developer – addon for Firefox. This takes the cake for me because it’s already built into the right click menu on my browser so it’s really easy to invoke whenever and wherever. On top of that it’s designed to show you a number of different responsive views at one time and you can customize the views that it shows when it launches. Of course it comes with a whole host of other nifty tools to aid in your web development so it gets a raving 5 stars from me. It’s not as fully fleshed out in Chrome but there is a Chrome version as well. The only downside to this tool is that if you change something and you want to see an update of your changes you can’t just refresh the screen that pops up in a new tab. Instead you have to close the tab and launch the responsive view from the right click menu. Not a huge bother but it could be improved upon.
  2. – simple, intuitive interface. Just enter your website and you’re well on your way for an easy experience to view your site on phones, tables and even televisions. The downside of this website is that you have to reload it every time you want to check what a different page of your website would look like.
  3. – the ipad and iphone emulator. It looks like an ipad and it does a pretty good job emulating an ipad and iphone — it will even show screen rotations. The only downside to this is that it doesn’t let you change version of the ipad because I believe the newest AIR 2 has a larger screen than the one in this emulator but I could be wrong.
  4. – the multi-phone emulator. So this isn’t nearly as easy to use as the item in the number 2 spot which is why it’s bumped down a spot on my list even though it has a much wider array of phones you can test your site on including some of the popular android, htc and samsung phones. Just pick the make and model and enter your website and this site will render it to the proper screen size.
  5.– last but not least. Although this doesn’t rank high in the visual department this is an excellent tool for evaluating what issues your markup may present to mobile users. Things like images exceeding certain file size and dimensions (which make for a slow mobile experience) and how your file sizes will impact your loading times are why this site makes my list. The downside is that it doesn’t visually show you what your responsive site will look like but it takes an analytical approach which is super helpful and informative regardless.

Now it looks like you’re ready to check out these 11 unconventional programming tips to improve your programming skills!

Google Maps Tutorial: You Are Here in 3 Easy Steps

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I’ve been playing with Google maps lately and I thought I would share this little tidbit. It still needs some refinement (ie fetching your location from IP for non-html5 compliant browsers and letting you set your location) but it may give you the start you were looking for.

1. Create a Google maps API key

You can find the instructions on the Google maps Getting Started documentation. Basically you need to generate the key for the website that will be hosting this code so that Google will honor the API request.

2. Create a PHP File

<!DOCTYPE html>
    <meta name="viewport" content="initial-scale=1.0, user-scalable=no">
    <meta charset="utf-8">
    <title>You Are Here</title>
      html, body {
        height: 100%;
        margin: 0px;
        padding: 0px
      #map-canvas {
        float: right;
        height: 100%;
        margin: 0px;
        padding: 0px
    <script src=""></script>
        <script src="javascript.js"></script>
    <div id="map-canvas" />

3. Create a Javascript File

I called mine javascript.js. If you change the name you’ll need to update it in your .php file above.

* Purpose: ask the browser for the user's location (html5)
* Preconditions: html5 is enabled on the browser
* Postconditions: map initialized with user's position if browser is html5 enabled and position given
function getLocation()
    if (navigator.geolocation)
        alert("Geolocation is not supported by this browser.");

* Purpose: start the google map
* Preconditions: position object
* Postconditions: map centered around the user's position with a zoom of 15
function initMap(position) {

    console.log('Your position is:', position.coords.latitude, position.coords.longitude);
  var mapOptions = {
    zoom: 15,
    center: new google.maps.LatLng(position.coords.latitude, position.coords.longitude)

  var map = new google.maps.Map(document.getElementById('map-canvas'), mapOptions);
    var position = new google.maps.LatLng(position.coords.latitude, position.coords.longitude);
    setMarker(map, position, "You!", "You Are Here");

* Purpose: set a marker on a map
* Preconditions: map reference, position, title of the marker window, message in the marker window
* Postconditions: marker event listener added to the map
function setMarker(map, position, title, message) {

     var marker = new google.maps.Marker({
      position: position,
      map: map
  var infowindow = new google.maps.InfoWindow({
    content: message

  google.maps.event.addListener(marker, 'click', function() {'map'), marker);

google.maps.event.addDomListener(window, 'load', getLocation);

Demo Working Code

Want to see what it does? Fork this plunker to try it out and see the code. Remember you have to be using a HTML5 compliant browser and give it permission to view your location.